
After completing the various missions of the church, the points collected are enough to exchange the existing skil books.
Dream and Togay return to Sister Lisa to get their skil book.
Because the church points that have been collected and skill books that can be exchanged for points have been obtained entirely by Dreams, Dreams check one by one the usefulness of the skill.
Seeing the usefulness of skil that is very qualified for novice players like him, Dreams do not waste time and learn all the skill books that have been obtained.
[Clean]
Type: Active
Type: Daily Magic
When in use, focus on a certain area to be cleaned of dirt attached.
Area range 1 cubic meter of volume of objects.
Where is the Assumption: 10 mana/cubic meters
Cooldown: 5 seconds after use
[Fumery]
Type: Active
Type: Daily Magic
When in use, focus on a specific area to give a fragrance.
Area range 1 cubic meter of volume of objects.
Where is the Assumption: 10 mana/cubic meters
Cooldown: 5 seconds after use
Although referred to as daily magic, basic magic without the impact of attacks, but the principles used by magic are quite complicated.
Magic has a range of activating areas, besides, the larger the range it needs will eat the larger mana.
The concept is quite simple, but the desired range must be calculated first.
[Masses]
Type: Active
Type: expertise
Expertise: Beginner (1%)
Massaging the body and can restore stamina from fatigue.
Stamina: 40% of total stamina
Which is the Cost: 25
Cooldown: 30 minutes after use
The massage that is done does not need special skills, just a light massage when the skill works and the system that will handle the full. With the effect exerted from the [Massage] skill, the need to consume stamina reverberating items was further reduced.
Although the effect is not much when the skill is still a beginner, it is enough for the stamina needs of novice players today. Beginner player stamina is not big enough, only requires a little handling, player stamina will quickly fill up.
[Little Light]
Type: Active
Type: Daily Magic
When in use, make a small ball of light that can illuminate the environment.
The area range is 1 meter and can last for 10 minutes.
Which is the Cost: 20
Cooldown: 5 seconds after use
This magic is often used by players and NPC adventurers.
The illumination in this world is limited. There are many places that have no light in them.
A good example is a Dungeon. Many dungeons are just like caves, without the lighting at hand, players will have difficulty either finding a way or hunting monsters inside the dungeon itself.
[Quiet]
Type: Active
Type: Periodic Magic
When used, it provides solitude around the mariner.
Range of area 1 meter from the shipbuilder.
Where is the Assumption: 10 mana – 10 mana/sec
Cooldown: 1 minute after use finished
Magic skills [Quiet] can be maintained, meaning that it can be used continuously without stopping at the cost of mana consumption. To activate it consume 10 mana and must be maintained by burning whichever ship with a cost of 10 mana/sec.
Unlike the magic skill [Little Light] that can be used without having to burn mana continuously. The [Little Light] skill is non-maintainable and has a span of 10 minutes. Will disappear after the first call.
Type: Active
Type: body capabilities
When used, it provides night vision to the eyes so that vision becomes clear.
Range of areas as far as the eye can see.
Where is the Assumption: 50 mana – 10 mana/sec
Cooldown : -
Unlike the other skills of the Dream church points exchange, the [Night Vision] skill had no cooling time at all. It can always be used continuously with mana as a consumption cost and can be reused after the activation of the previous skill.
[Small Heal]
Type: Active
Type: Sacred Magic
When used, it heals minor wounds and restores 200 health.
Where is the Cost: 100
Cooldown: 30 seconds
[Pray]
Type: Active
Type: Sacred Magic
Skill level: Beginner (1%)
When used, it provides calmness and heals 10 health/seconds for 60 seconds.
Where is the Cost: 200
Cooldown: 30 seconds
Unlike the magic skill [Small Heal] which can heal small wounds and restore health directly, the magic skill [Pray] only heals and has time to be able to see the results. The magic skill [Small Heal] is useful for short fights and direct needs, while the magic skill [Pray] is very useful during long fights.
The magic skill [Pray] can also be improved in contrast to the magic skill [Small Heal] which has several types. The higher the skill level of [Pray], the greater the effect it has.
[Fangry]
Type: Active
Type: Sacred Magic
Skill level: Beginner (1%)
When used, it provides comfort and tranquility.
Eliminates the negative effects of mild types and heals mild toxins from the body.
Where is the Cost: 250
Cooldown: 200 seconds
Negative effects have many types in the game. Usually the player will call the negative effect with the designation ‘debuff’ and it provides a disadvantage for players with various types.
Debuff is different from poison, debuff is usually symptoms such as dizziness, fear, trembling, etc., while ordinary poison is a type of disease from the body. The symptoms that are suffered vary, from severe to mild.
With the current skill level mastered Dream, can only cure mild symptoms.
[Mini Blessing]
Type: Active
Type: Sacred Magic
Skill Level: Low
Holy power flows within you.
When used, it provides comfort and tranquility.
Increases attack, defense, speed, and magic by 10%.
Defense against negative effects increases by 40%.
Luck is increased by 1%.
Where is the Cost: 1000 mana
Cooldown: 1000 seconds
The last magic skill that was more like a buff than the magic in Dream learned, gave an enormous effect. Although the skill contained mini words in it, an increase in ability by 10% was a blessing for players.
Not only an increase in capability, but a 40% negative effect defense%. The effect given is very high, almost half of the possibility of rejection of the negative effects that can be suffered by players.
Even more amazing is the addition of luck. Luck is the most useful status for players. Not only does it add accuracy, critical attacks and opening loot boxes, there are many more uses of lucky status.
With so many skill books that can be Dreamed, making Dreams a step stronger than novice players who are currently in the village of beginners.
Beginner players can only buy daily skills only in the church, while Dreams currently have skills that are not sold in general to novice players.