
This is an era where gaming is growing rapidly. Developments both in the progress of the game and its function, or the supporting tools of the game itself.
All of these are turning points in the world today.
The year 2025 is the beginning of the development of the game comes with a new concept. The year 2025 is the year that VRMMORPG games first launched.
Every game that exists, gives different sensations to players. The player who plays the game, finds himself inside the game world itself.
Players can directly enter the game world with existing supporting tools!
A very revolutionary development, making an impact on leading gaming companies to compete to create more powerful games and impact players.
Competition from the game world is more beautiful, memorable, and wider.
The development of NPCs that are developed day by day in terms of actions, thoughts, and habits that are increasingly similar to human behavior. Until the user's body is increasingly aligned with the new body movements that are in the game.
The number of released games with diverse themes and growing technology, comes replacing old games.
To play these games, a player needs a device called a Device. With the continuous changes of the games present, the Device present to play these games is also increasingly changing.
The first generation gaming device or also called Device 001, became the turning point of VRMMORPG games that initiated a major change over the game world. Device 001 itself has features such as Helmet gaming accompanied by gloves and socks set to support the game.
Not only has the game evolved, but the Device to play the game has also evolved.
Devices are constantly changing all the time. Until finally, the Device with owned simplicity develops to its maximum.
It is a Device of the fourth generation, where the Device with the Helmet feature is more simple to form almost like a device glasses without supporting other features used on the user's body.
Thinking that the development of Device will not happen again, a few years pass and the new generation of Device comes back that shocked the entire gaming community in the world.
New devices predicted as the fifth generation comes with a new concept that counteracts the logic that already exists throughout the world gaming community.
The idea of the development of the Device should be created: The simpler the device used, the more comfortable the user is to play the game they play.
The latest fifth generation device, issued a type of product where the device used to play games is shaped like a sleeping tube. In contrast to the principles of the previous generation that apply the simplicity of form and comfort of use.
The new form of the fifth generation Device looks very bad when viewed from the principles of the previous generation. More space-consuming sizes, heavier device weights, and far from the simplicity that previous generations have tried to implement.
Even so, the fifth generation Device has advantages that are far superior to the previous generation Device. Starting from the security in playing the game is more guaranteed, to the storage power and read processing of the larger and faster game systems.
The fifth generation devices feature more security than the connected nervous system in order to enter the game over the previous generation of Device-Device. So that the big change brings progress will be the development of the Device becomes different.
Those concepts, in the previous generation became neglected and the fifth generation Device became a guide for the Device that will be created in the future.
Seeing the success that exists in the fifth generation, the latest creation of Device will have a type of product that resembles a sleeping tube. Better security and growing usability are implemented by next generation devices.
20 Years passed from the start of the first generation Device was created, this year entering the year 2045.
Gaming devices have evolved with the safety feature of disconnected connection interruption, the convenience of users who can implement the similarity with sleep while playing without interrupting the hours of sleep, and nutrients that can be supported by the ingredients that have been prepared in the Device.
Until now, the latest device has reached the 8th generation. The 8th generation device is present to help and provide satisfaction for players in playing the existing game.
Until finally, the development made for gaming devices has been stated as the maximum development.
With almost no further enhancements to existing devices, developers are more focused on creating more advanced games.
The previous games were created based solely on themes and are based on that. But at present, the development of the game created is no longer focused on it itself.
The freedom that can be taken, the storyline that can change based on the participation of players, has changed the development of the game today.
This is the year that Risky Alam, a person who has just completed his college studies, studies the game that was launched a year and a half ago. The games that are present still top the trending peak to date.
Six months on closed Beta has been run, until finally the launch is publicly released by the developer.
The public launch has passed a full year to date.
Six months after the first public launch, the first stage 'Patch' occurred and the last six months were the second 'Patch' to be performed.
Riski, a man who spends his free days playing games. Thinking that the current game can relieve his frustration.
Born in a college family, but unfortunately has a very weak body.
Riski's body has low blood pressure, so that makes his physical body easily exhausted. Unlike normal people in general, Riski's stamina is very bad, even though as hard as he tries.
Even the blood vessels in Riski's nasal passages had ruptured, Riski was a little tired, blood would just come out of her nose.
Born to a college family and has a weak body, Riski can only see the people around her without participating in the party. Little Riski can only see and imagine things that are done by people in his neighborhood.
Without being able to follow, just stare, and listen. That's Riski's daily life.
It hurts, Riski little who was born from such a family, with his weak body can not follow the daily life of the people in the family. Riski herself would not want to be infected by the people around her family and hopes to someday be able to move freely like them.
With the existence of games that have been created to date, where users can have a new body in the game, the game is a place of impingement that Riski currently has.
The new body in the game can move freely without caring about the real world body.
The power that the body has in the game can also develop further. The body can develop to be more like a superhuman. It gives Riski a sense of pleasure to move as much as possible and relieve her frustration.
With a weak body and addiction to games, Riski pursued a path of education in the field of computers.
With computers as a learning base, Riski's daily life will not be separated from the computer itself.
Games are devices that run by computers, and the game itself is a place to relieve frustration that Riski has, so Riski has a lot of knowledge about the latest game output and play it.
Unfortunately, the day of the final semester exam has arrived. One full year Riski should focus on her studies. Not getting a chance in the closed Beta opening and one year after focusing on his studies, that is what makes Riski lagged behind the others playing the most popular game today.
As a result of the lag, Riski was staring at the screen in front of her eyes. Find out information about the game.
The screen displayed is listed by the name of the game that is occupying the top of the current trending.
INK START FANTASI and commonly referred to as INK FANTASI is a game that became the talk of the whole world from the launch of its first Beta test.
“so they are the five main people of the game maker?”
Looking at the next information in front of the computer screen, Riski found information about the developer of the famous INK START FANTASY.
There are five main people who are the creators of INK FANTASI games that are known to the general public.
Johann Goethe from Germany as the main programmer, Anne Hartanto from Indonesia as the main game designer, Kyoichi Murakami from Japan as the main story maker, William Smithe from the United Kingdom as a story sub-scenario, jhon Camber from America as the manager of in-game transactions.
“well, I think there are a lot of people under them if the game is this big. But the famous only these five people yes.”.
On the next screen display, Riski found the info for the server division of INK START FANTASI.
There are many servers divided into INK FANTASI.
The main server is located in the United Arab Emirates only because it is in the middle position of the world and reasoned its reach in receiving signals.
Brazil south American server center, US american and north american server center, Germany europe server center, south Africa africa server center, China server center China, Russia, North Korea, South Korea, China, and Japan, Singapore and Australia are central, while the rest of Asia has servers centered on the United Arab Emirates itself.
The server center of each region is only a separator for the starting place of ‘SPAWN’ players in the game as well as currency exchanges based on each region server.
"there's a lot of worlds in the game"
INK FANTASI itself has a very wide map and players can meet even though they are in other regions. The starting place is different but one place in the game world itself.
On the screen, information about the world in the game is only introduced in the outline. The main world first place player ‘spawn’ is also a place where the world is interconnected with other worlds in the game.
There are 7 different worlds in the game. The main world is connected with 6 other worlds and from 6 worlds has 2 core worlds namely Deity World and Chaos World.
The world of Deity is only connected to 3 worlds, including the main World, on one of which is also connected to the Spirit World/Peri and Gaia World. Vice versa, Chaos World is only connected with 3 worlds. Including the Main World, Chaos World was also connected to the Void World and Illusory World.
Deity World, Spirit World/peri and Gaia World cannot intervene Chaos World, Void World, and Illusion World, and vice versa. Each World can only intervene through the Main World and if it wants to enter the worlds that cannot be inverted it must pass through the Main World. War often occurs in the Main World.
“so this is the general knowledge of the world of this game”
Although there is still a little knowledge of the game world itself that is sought through player forums, Riski is still a lot of laggards about game knowledge that is not in the forum or any other form plate than other players who have previously played INK FANTASI games.
Adrift far behind for up to a year and a half with Riski, do not want Riski himself to learn the existing information that can be found in live games.
Learning the entire game from player forums or other form plates does not mean that the knowledge can be useful in the game itself. Well, there's no other choice but to try it yourself.
After learning a few things from the time he has spent in front of the computer for the game, Riski begins to enter the game with the latest Device he has right now.